Gabe Newell: Valve, VAC and trust

For a game like Counter-Strike, there will be thousands of cheats created, several hundred of which will be actively in use at any given time. There will be around ten to twenty groups trying to make money selling cheats.

We don’t usually talk about VAC (our counter-hacking hacks), because it creates more opportunities for cheaters to attack the system (through writing code or social engineering).

This time is going to be an exception.

Cheat versus trust is an ongoing cat-and-mouse game. New cheats are created all the time, detected, banned, and tweaked. This specific VAC test for this specific round of cheats was effective for 13 days, which is fairly typical. It is now no longer active as the cheat providers have worked around it by manipulating the DNS cache of their customers’ client machines.

This announcement has far too little entertainment value for the non-cheaters. Frankly, it’s rather boring to merely ban the cheaters. Valve, you can do better. Follow this link to the reddit discussion