GDC & VRDC 2016 Talks available ONLINE

Game Developers Conference (Follow on GDC Twitter) announced that the talks and presentations by game industry notables from last month at GDC 2016 are now available to watch on the GDC Vault! GDC Vault subscribers and GDC 2016 passholders can watch all of the new talks over on either the GDC Vault’s new archives of slides and talks from both GDC 2016 and from the inaugural Virtual Reality Developers Conference (VRDC), which made its debut alongside GDC this year.

“How do you become a game designer?” Listen to this GAMASUTRA Podcast here. Professional Game Designer and professor at Darthmouth College, Mary Flanagan has some answers for tough questions.

GDC Europe 2016 announced that the first sessions for the Cologne (Germany-based European edition of the world’s largest game developer event) features a Hitman level design talk from Io Interactive & an inspirational talk from 45-year video game veteran Don Daglow.

– Io Interactive’s Jacob Mikkelsen & Mette Poedenphant Andersen will present ‘Level design in Hitman: Guiding players in a non-linear sandbox’, discussing the latest incarnation of Square Enix’s hit stealth action game.

All of the slides collected from the event, and lots of the GDC and VRDC 2016 session videos (including all VRDC sessions and all Indie Games Summit, Advocacy Track and Game Career Seminar sessions) are available for anyone to watch completely free, and many of these talks will be added to the official GDC YouTube channel in the months ahead.

Fallout 4’s Modular Level Design

“Large, open-world games like Fallout 4 require an efficient approach to creating many high-quality locations in relatively short period of development. Modular art kits and an iterative level design process are essential to the team at Bethesda Game Studios. This 2016 presentation from Bethesda Game Studios’ Joel Burges and Nathan Purkeypile provides an in-depth analysis of the techniques used to create art kits, the level design workflow which takes advantage of them, and the production approach which empowers a relatively small content team to make an enormous world.”

Diablo: A Classic Game Postmortem, watch it on GDC YouTube Channel. “Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard’s action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.”

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Registration for GDC Europe 2016 is open. Sign Up. GG. NEXT.